kittencosmonaut: (Default)
Tomorrow will be the first session of my new D&D campaign. Having not played in about a year I am nervous, but excited. We will be starting off in the port city of Lamiri, in the Tanishi Empire. The city is the trade capital of Tanis.

The players stories so far are:
Hassan: A trained assassin and bodyguard of the Sultan of Valadar, who has been tasked to find and save Princess Saffra of Valadar from what was once his brother in arms, but has seemingly gone rogue. He is in Lamiri following a tip that the Princess and her Captor were seen there.

Willow: A Sun Elf girl raised by Trolls who has set out on her own on a adventure of self exploration, and has found herself in the city.

Shekhar: An inscetoid soldier who outgrew his usefulness to his hive and was taken in by a Moyashima Monastery and trained in the martial arts. His body honed, his mentors decided it was time for him to hone his mind as well and see the world beyond.

Ryoko: A Moon Elf bounty hunter, hiding under the guise of an entertainer. She was hired by Sheik Harrashim to retrieve his bride, Princess Saffra, and kill the man who stole her away on the night before their wedding. She was cursed by a night hag to take the form of a drider. She can shift forms at will.



The city is divided into four major parts. The Upper city where the Magistrate and the other nobility live and work. The Marketplace where the goods brought in can be sold and traded, many merchants set up shop here. The Burrows/The Docks, where the main of the supplies and goods are received and stored. And the Dregs, where the dock workers and the lower class make their homes. This is also where the lower class tavern is located, where the party may stay. We’ll see what they decide to do.
kittencosmonaut: Jester (Critical Role)
It’s not great, pretty crappy if I’m honest, but it maps out where some major things are so I’m happy with it, for what it is.

I have a little info written up and I will be posting more as I figure it out, to keep everything cataloged.

Norn
Norn is a world within the realms, still young and teeming with life. The world is illuminated by a large red sun during the day and three smaller moons at night.

Tanis
Nestled deep in the jungles of Norn lies the Tanishi Empire, ruled by the elves of the Sun Goddess. The sun elves of this land are tall and leanly muscled, with olive skin and most often golden or red features. Also common in these lands are the wood elves, shorter and usually of brown or black hair, though other colors are not uncommon. The jungles are also the home to an Ancient race of Lizardfolk, who at one time warred with the Sun elves of Tanis, but have now become a fixture of the society, melding their cultures. With in the lush jungles one will also find tribes of Tabaxi and some of the many races of Troll. The Tanishi worship many Gods, but hold the highest regard for the Sun Goddess. The Lizardfolk, also worship many, and have even adapted some of the Sun Elven Gods. The empire is under the harsh rule of of the God Queen, Artemisia.

Races of Tanis:
The Tanishi Elves come in the Sun and Wood varieties.
The Tabaxi of Tanis resemble jungle cats, and are tall and lean.
Lizardfolk denotes many different tribes, united under a common rule. The varieties range from Classic Lizardfolk, Dragonborn, and Yuan Ti, amount others.
The Troll race was the first to awaken on the world of Norn, and as such are sagely, though can still be fierce. The Trolls of Tanis are large humanoids with massive tusk, that are present in both the males and females. Their skin and coloration ranges from violets, green, blues, and even black, but other colors are possible.
Goblin are a rare sight, but there are small tribes present, as well as even more rarely their furry cousins the Orlen.

Valadar
Stretching to the south of Tanis is the Wastes of Valadar, a harsh desert that has claimed the lives of many that faced its dangers unprepared. The sands of Valadar glow white hot in under Norn’s red sun. Deep within the wastes, found only by those brave, or foolhardy enough to venture deep into the harsh lands is the oasis kingdom of Aba’diin, ruled but the Sultan, (Name Pending). The city of Aba’diin encircles the rich oasis that gives life in the desert. A lush garden is hidden deep within the walls of the palace. The entire city is constructed in concentric walls, the rise toward the zenith of the palace of the Sultan, made of polished white sandstone, and rare rubies, giving it a blinding brilliance in the desert sun. The Kingdom of Valadar is the first Kingdom of man. Founded scantly a century ago, but has quickly become a thriving metropolis.


The races of Valadar:
Humans compose the majority of the population of the Valadarian peoples. The humans of Valadar are of dark complexion and features. Though many have taken to the safety of the cities, many still travel as nomads, like their ancestors before them, in caravans that can range from single families to whole villages. The largest of such are ruled by Sheiks, some of whom rival the power of the Sultan, himself, and would gladly take his kingdom for their own.
Valadarian Tabaxi are much like their Tanishi cousins, but stouter and with shorter and lighter colored hair, many with bangled markings, and sharper ears.
Sun Elves can be found in small groups in Valadar, usually exiles or those seeking to escape the Queen’s harsh rule. To unassociate them selves with the society they refer to themselves as Sunishi.
Tieflings and Earth and Fire Genasi are rare tho few exists with in the kingdoms.

Moyashima
The kingdom of the Moon Elves. Moyashima is an archipelago shrouded within a thick magical mist that obscures the light of the sun. The three main islands of Moyashima are large and crescent in shape, each is named for one of the moon goddesses.



That’s it for now.

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KittenCosmonaut

July 2021

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